![]() Work will begin on Milestone #1 by Monday. We will include these bounties in the upcoming DLC. The voters have approved the Blue and Green rows. Without further ado, funded bounties for Milestone #1: The voters funded 16 bounties! Voters fully funded seven, and the remaining nine won by popular vote. Voting turnout is at 32%, and the voting point consumption is at 50%. I've tallied the results several times, updated the websites, moved the threads, and updated your voting points. the SQL part or another GUI), so I think that is not needed in the framework itself. Okay, sounds more like additions that are not directly related to Ogre (e.g. ![]() If any of those interest you I could clean it up and submit them to you (Though none are really to hard to do on your own). I also changed around a few minor things, more for personal preference or non use (like ripping out pause()). I put in Qgui, so a bit of the gui calls are different. Also I added a singleton which controls sql statements and stores all temporary data that is not saved to the DB. I did change how you initialized ogre (i'm not sure if you changed that in the latest aof) my version now loads video settings from an xml file. A lot of the stuff I did to mine you've already done to yours, like adding rapidxml dotscene loader. Well I am using an old old version of your advance ogre framework. So by my chart, it'll be a while before we'll have a pretty car designer.īronzebeard wrote:and a slightly modified Advance Ogre Framework.Īnything that might be of interest for the genreal public that I should change in the framework or only stuff very specific to your - BTW very interesting - creation? V0.8 - Content and Data (tedious but i'm in the process of making gtk tools to make it less so) V0.6 - GUI redesign, balancing, finish AI V0.5 - finish core components (world news, internal memos, calculator, banking, stocks, etc) We plan on making it "Spore" like, in that you grab a fender push and pull it, attach various external pieces like headlights, grills, side mirrors, etc. The engine, chassis, and gearboxes won't have much in the way of modification options, however, the car designer will. The gray area will be a design room which you can rotate inside 360degrees, in the center will be whatever you are designing. The RnD state will have a bunch of 3d goodies. Thus why we're focusing on the rest of the game first. Of course! My artwork has been coming a bit slow lately. ītw., I sent you a PM about distribution opportunities! SunSailor wrote:Nice project, but we'll see much more 3D assets in later versions, don't we? I would assume, that we see the car parts and the final cars, maybe even the factory? But concentrating on the general game play is definitely a good idea and good project management, can't wait to see more. We're using Ogre3d, QuickGUI, rapidxml dotsceneloader, and a slightly modified Advance Ogre Framework. ![]() It's now in a playable state, and thus we can show it off! We've been working on this game for about the last year and change. ![]() You design, build, market, and sell automobiles in a historically accurate and realistic economic simulator.You have one important goal, stay in business! GearCity is an Automobile Manufacturing Business Simulator, AKA, "Management" game. Remember to check out and for more details. There is a new car designer system, 300 AI companies, lots of eye candy,Īnd way too much stuff to type so how about a quick trailer video? We've gotten a lot of work done over the past year. Hey guys! It's been a while since I last updated this thread. We got a bunch of screenshots, and even our Open Beta builds which you can find on our site: Sorry for anyone following it.Īnyhoo, Big news! GearCity will be released on Steam Early Access, May 30th! Normal price is $14.99 but we've a 20% launch discount going on, so be sure to check it out! It's been ages since I've updated this thread. Thanks everyone in the Ogre community, without you all, I would of had to teach my self opengl! Or grab a copy on GMG for $9.60!!! Details here. The game has launched on Steam Early Access! Pick it up with 20% off! Which is $11.99.
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